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This is an AI avatar created with Heigen's Avatar 3.0, featuring unlimited looks, showcasing advancements in AI video technology. This technology aims to revolutionize digital content creation by simplifying video production. Users can easily change their AI character's appearance, including clothing, poses, and camera angles. This flexibility eliminates the need for repeated filming or hiring actors, saving time and resources. The technology is becoming increasingly user-friendly, making it accessible for various applications like marketing, teaching, and online content creation. The speaker suggests that in the future, individuals might have digital twins creating content autonomously.

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RASK AI breaks language barriers in video translation. This advanced tool, powered by AI, ensures your content reaches a wider audience. No borders limit your content with this cutting-edge technology.

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They used a camera and radio signals to predict people's locations. After removing the camera, AI used only radio signals to reconstruct real-time 3D pose estimation, essentially turning WiFi routers into night vision cameras for tracking living beings.

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An AI system was developed using camera footage of people in a space, combined with Wi-Fi router sonar data, to predict human locations. The camera was then removed, leaving the AI with only radio signal data. The AI was able to reconstruct real-time 3D pose estimations using only the language of radio signals. This effectively turns every Wi-Fi router into a camera that works in the dark and is specifically designed for tracking living beings.

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In this video, we explore a world where presentations and artificial intelligence come together. To use this technology, simply input the topic or title of your presentation and let Degtypos do the thinking. You can also choose your goal for the presentation to optimize the suggested content. With this tool, you'll have a first draft to start working with.

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Introducing Looking Glasgow, a holographic display that doesn't require headsets. Using generative AI and holograms, it transforms regular photos into spatial photos by imagining different perspectives. The Looking Glass Go projects millions of rays of light to bring these photos to life as holograms. It can also run holographic apps, including one that combines holograms with ChatGPT, allowing users to practice languages with a holographic friend. Looking Glass provides plugins like Unity, Unreal, Blender, and WebXR for those who want to create their own holographic apps. The goal is to integrate holograms into our daily lives, whether we're wearing headsets or not. Say hello to Looking Moscow, a portable holographic device.

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Today, I will demonstrate the software defined vehicle using a PlayStation controller. This remote driving demo is solely for showcasing the technology, but we strongly believe that software has the potential to create new functions and value.

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I'm using my Vision Pro, and this is my AI clone lip syncing to my voice in real time. This AI takes my audio input and generates a video of me speaking instantly. You can create your own AI clone by uploading a three-minute video of yourself. In 24 hours, you'll receive your clone. By switching the camera, you can use your clone in meetings while you relax. It's that easy!

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I'm using Jetson-powered robots learning to walk in Isaac Sim. This is the orange one and that's the famous green one.

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Jules Verback, founder and CEO of OTOY, discusses the potential of a distributed GPU network for rendering 3D models in real time. He believes this technology will pave the way for a more immersive metaverse. Jules has been involved in the video game and graphics industry for nearly 30 years.

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Researchers used AI to reconstruct images of human beings from Wi-Fi radio signals. They trained an AI using camera images of people in a space alongside corresponding Wi-Fi signals, teaching it to predict human locations. After training, the camera was removed, leaving the AI to rely solely on radio signals. The AI was then able to reconstruct real-time 3D pose estimations. This effectively turns Wi-Fi routers into cameras capable of tracking living beings, even in the dark.

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In this demo, the speaker shows how GPT-four can answer questions about various images without any context. They select different parts of an image and GPT-four accurately identifies them, such as a hip joint region, Schrodinger's equation, potential energy term, an oil dipstick, a needle, and a transitional kitchen design style. GPT-four can also interpret text on a webpage to provide even better answers. The speaker concludes by mentioning a beta version of GPT-four and encourages viewers to follow them on Twitter for more information.

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"You know, in the near future, we're all going to be working around with AI assistance, helping us in our daily lives that we're going to be able to interact with through various smart devices including smart glasses and things like that, through voice and through various other ways of interacting with them." "So, I have smart glasses with cameras and displays in them, etcetera." "Currently, you can have smart glasses without displays, but soon the displays will exist." "Right now they exist." "They're just too expensive to be commercialized." "This is the Orion demonstration built by our colleagues at Meta." "So, future is coming and the vision is that all of us will be basically working around with AI assistants all our lives." "It's like all of us will be kind of like a high level CEO or politician or something, running around with a staff of smart virtual people working for us." "That's kind of the possible picture."

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A person demonstrates glasses that identify people using facial recognition and AI. When the glasses detect a face, they scour the internet for pictures of that person and use data sources like online articles and voter registration databases to find their name, phone number, home address, and relatives' names. This information is then fed back to an app on the user's phone. The demonstrator approaches a woman and the glasses identify her as being involved with the Cambridge Community Foundation. The glasses also identify a second person as Khashik, whose work the demonstrator has read. The glasses correctly identify the second person's address, attendance at Yale's Young Global Scholar Summer Program, and parents' names.

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I'm on a Zoom call, but I'm not in front of a camera. This is an AI-generated live stream that syncs with my voice. Pico creates real-time video of me talking based on audio inputs, which can be streamed directly to Zoom.

Coldfusion

Life-like Gaming is Now Possible (Thanks to A.I.)
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The AI revolution is impacting creative fields, including 3D visual arts and video game production. Real-time ray tracing, enabled by NVIDIA's RTX graphics card, simulates realistic light interactions, enhancing game visuals. AI is also streamlining character animations and procedural content generation, significantly reducing development time and costs. Researchers have even developed AI capable of creating new games. Overall, AI is set to improve video game realism, quality, and affordability.

Coldfusion

Microsoft Hololens Explained! - The Future Of Computing.
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The Microsoft HoloLens is an augmented reality headset that overlays digital objects onto the real world, aiming to revolutionize computing with applications in gaming, design, and education. Developed over seven years by Alex Kipman, it features real-time environment scanning, immersive audio, and seamless Windows 10 integration. While it offers impressive capabilities, limitations include a small viewing area and reliance on gaze control. Despite these challenges, the HoloLens is seen as a significant step in modern AR technology, with potential for future advancements.

TED

Digital humans that look just like us | Doug Roble
Guests: Doug Roble
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Doug Roble presents a digital human named Digi Doug, controlled in real-time using motion capture and machine learning. Over 15 years, advancements in technology have made creating believable digital humans possible. The process involved capturing extensive facial data, including expressions and blood flow, to build a highly detailed model. This technology has potential applications in film, virtual assistants, and live events, enhancing communication and interaction with digital characters.

Possible Podcast

Giving Humans Superpowers with AI and AR | Meta CTO Andrew “Boz” Bosworth
Guests: Andrew “Boz” Bosworth
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Imagine a world where wearable tech grants superhuman vision, hearing, memory, and cognition. Bosworth sketches a future where such devices equalize human capability. He recounts growing up on a farm and says farmers are engineers and entrepreneurs, constrained by daylight and seasons, forcing practical, hands-on problem solving and opportunistic thinking about margins. He learned programming through the 4-H system, and he remains involved with 4-H AG. For him the first design priority is simplicity: the tool must be so easy to use that people will actually reach for it. He contrasts a world where people must study a device to use it with one where the interface disappears into daily life. The farm taught him to get things done with available resources. Discussing the metaverse and the blending of digital and physical, he points to farming tech where autonomous tractors, drones, and sensors merge hardware and software. Wearables, glasses, and cameras are a next frontier, with live AI sessions that understand what users see and hear and offer actionable guidance. He demos the Orion AR glasses and a neural-interface wristband that reads EMG signals for gesture control, eye-tracking for selection, and a tiny projector inside the headset. The emphasis is on embedding AI in the context of daily life, letting digital models inform physical actions and letting sensors and robotics bring software into reality. He speaks of owning a world model that includes common sense and causality, and of a near-term sequence where embodied data improves current models and helps build a richer world model. On AI philosophy and industry dynamics, he frames AI as 'word calculators' that augment human capability while noting limits in current world modeling and data for robust generalization. He calls for embodied AI that learns from real-world context and supports ubiquitous presence, but cautions about privacy and safety, including fraud and the need for regulatory balance. He defends open-source AI, highlighting Llama's role in accelerating ecosystem growth and enabling startups to compete with hyperscalers. He notes that the most dramatic uses will come from everyday problems—home automation, coding help, and memory aids—rather than headline breakthroughs—and expects the leading edge to adopt always-on systems within a few years, with broader, ethical deployment in the years that follow. He closes with a hopeful vision of a future where digital and physical presence is seamlessly shared.

Lex Fridman Podcast

Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
Guests: Tim Sweeney
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Humans are the most challenging aspect of computer graphics due to our evolutionary ability to detect patterns, faces, and emotions. Capturing the human face involves advanced hardware and numerous cameras to record high-resolution video, accounting for the intricate details of facial expressions. Rendering hair and skin is complex, requiring approximations to simulate light interactions without calculating every strand. Subtle nuances, such as the difference between a real smile and a fake one, must be captured to avoid the uncanny valley effect. Tim Sweeney, founder and CEO of Epic Games, shares his journey into programming, sparked by his brother's IBM PC. He recalls creating simple games and learning programming fundamentals, emphasizing that the pain of learning is instructive. His early experiences with bulletin boards and coding laid the groundwork for his future success, culminating in the development of the Unreal Engine. Sweeney discusses the importance of continuous learning and experimentation in programming, highlighting how foundational knowledge in math and engineering contributed to his work on the Unreal Engine. He reflects on the value of an engineering degree, which instilled problem-solving skills and rigor. The conversation shifts to the evolution of gaming and the impact of the Unreal Engine, which transformed the industry by enabling realistic graphics and immersive experiences. Sweeney notes that the gaming landscape is changing, with a focus on multiplayer social experiences, as seen in Fortnite, which has become a massive platform for creativity and community engagement. Sweeney addresses the challenges of exclusivity in the gaming market, defending Epic's approach to securing exclusive titles while emphasizing the importance of competition for developers and consumers. He critiques Apple's 30% revenue cut from app sales, arguing that it stifles innovation and competition, and expresses hope for a more open ecosystem. The discussion also touches on the future of the metaverse, with Sweeney envisioning a world where players can seamlessly interact across different games and platforms. He introduces Verse, a new programming language designed for large-scale simulations, which aims to simplify coding and enhance collaboration among developers. Sweeney believes that the future of gaming lies in creating interconnected experiences that prioritize fun and community. He expresses optimism about the potential for technology to foster positive human interactions, contrasting it with the negativity often found in social media. Ultimately, he envisions a future where gaming serves as a medium for empathy and connection, reinforcing the idea that humans are inherently good and seek joy in shared experiences.

Coldfusion

Next-Gen Graphics FINALLY Arrive [Unreal Engine 5]
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In this episode of Cold Fusion, Dagogo Altraide discusses the groundbreaking Matrix demo created with Unreal Engine 5, showcasing real-time graphics on PS5 and Xbox Series X. Key technologies include Lumen for realistic lighting and Nanite, which removes polygon limits, allowing for unprecedented detail in gaming environments. The demo features a procedurally generated city and integrates MetaHuman characters alongside scanned assets. While there are some performance issues, the advancements signal a significant leap towards photorealism in gaming.

TED

Could AI Give You X-Ray Vision? | Tara Boroushaki | TED
Guests: Tara Boroushaki
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Tara Boroushaki shares her fascination with magic and how she created her own using augmented reality (AR) technology. By utilizing wireless signals like Bluetooth and Wi-Fi, her AR headset can locate hidden objects, creating a virtual 3D map of the environment. This technology has industrial applications, such as helping warehouse workers and retailers. Additionally, she developed a robot equipped with a specialized gripper and AI algorithms that allow it to adapt to new environments and find unfamiliar objects. Boroushaki emphasizes the potential of this technology to assist first responders in low-visibility situations and enhance interactions with smart homes.

TED

The Next Computer? Your Glasses | Shahram Izadi | TED
Guests: Shahram Izadi
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Shahram Izadi discusses the convergence of AI and extended reality (XR), highlighting advancements in augmented and virtual reality over the past 25 years. Innovations in AI, particularly large language models, have enhanced real-time interactions and contextual understanding. He introduces Android XR, developed with Samsung, which integrates AI with XR hardware. Demonstrations include smart glasses that assist with tasks like translation and memory recall, and headsets that provide immersive experiences. The future envisions lightweight XR devices that enhance human intelligence, making technology more personal and conversational, ultimately transforming how we interact with the world.

a16z Podcast

Virtual Worlds Mean Real Business: How Games Power the Future
Guests: Troy Kirwin
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The 2020s will focus on interactive 3D and gaming technology in the enterprise, leveraging virtual simulations for training, robotics, and real-time visualization. Nvidia's evolution from gaming to broader applications illustrates this shift. Innovations in multiplayer gaming and AI for asset generation are key to overcoming content creation bottlenecks. Companies like Anduril and Tesla utilize virtual simulations for strategy and training, while emerging technologies in human-machine interaction, like brain-computer interfaces, promise new consumer applications. The potential for immersive experiences in design and training is vast, with advancements in XR and photorealistic capture techniques.

Lex Fridman Podcast

Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398
Guests: Mark Zuckerberg
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In a conversation between Lex Fridman and Mark Zuckerberg, they explore the groundbreaking technology of photorealistic codec avatars within the metaverse. Despite being physically apart, their avatars create an immersive experience that feels like they are in the same room. Zuckerberg explains the technology behind these avatars, which involves detailed facial scans and efficient data transmission, capturing subtle human expressions that enhance communication. He envisions a future where quick smartphone scans could make this technology accessible to many. Zuckerberg discusses the potential applications of mixed reality, such as remote meetings where some participants are holograms, and the integration of AI avatars that could represent individuals in various contexts. He highlights the emotional impact of these interactions, suggesting that they could change how people connect, even allowing conversations with deceased loved ones. The discussion also touches on the philosophical implications of identity in the digital age, as well as the ethical considerations of using AI to replicate individuals. Zuckerberg emphasizes the importance of blending physical and digital experiences, arguing that the future lies in creating a coherent reality that combines both worlds. He expresses excitement about the upcoming Quest 3 headset, which will enhance mixed reality experiences, and the ongoing development of AI personalities that could enrich social interactions. Overall, the conversation reflects a vision of a transformative digital future that enhances human connection.
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